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Diablo immortal gameplay blizzcon
Diablo immortal gameplay blizzcon










diablo immortal gameplay blizzcon

Sound and visual effects are instantly familiar, as are many of the class skills, many of the enemy designs, and the gothic stylings and snappy response of the UI. It plays well and it looks, sounds and feels incredibly close to the Diablo 3 experience on PC or (especially) console.

diablo immortal gameplay blizzcon

While there is doubtless a lot of debugging, optimisation and balancing still to do, for an alpha, it is extraordinarily polished.

diablo immortal gameplay blizzcon

Unlike the BlizzCon 2018 demo, this is a substantial chunk of game, with a level cap of 45, four character classes to try, many of the game's features (excluding the in-game shop, but more on that later), a massively multiplayer city hub and multiple adventure zones and dungeons to explore. We were also given early access to the alpha, so I've had a chance to try it out, albeit briefly. At a Zoom briefing with the developers earlier this week, press were told that the game was entering a "very limited" public technical alpha test that has just gone live as you read this. After that reception, Blizzard was unlikely to do anything with the game until it had something substantial to show, and so it has proved. Two years after its unveiling at BlizzCon 2018 met a hostile reaction from fans, Diablo Immortal - the Diablo game that commits the terrible sins of not being Diablo 4, and being a mobile game - has broken a long, cowed silence.












Diablo immortal gameplay blizzcon